/*This class is used to keep track of what the user has either picked up or received from a 
  NPC.*/
public class Inventory {
	boolean Gameboy=false;
	boolean GoldenWood=false;
	boolean GoldenSail=false;
	boolean PlasticShovel=false;
	boolean Lantern=false;

	public boolean Gameboy(boolean mutator){
		Gameboy=mutator;
		return Gameboy;
	}
	public boolean GoldenWood(boolean mutator){
		GoldenWood=mutator;
		return GoldenWood;
	}
	public boolean GoldenSail(boolean mutator){
		GoldenSail=mutator;
		return GoldenSail;
	}
	public boolean PlasticShovel(boolean mutator){
		PlasticShovel=mutator;
		return PlasticShovel;
	}
	public boolean Lantern(boolean mutator){
		Lantern=mutator;
		return Lantern;
	}
}